The Interpretation Centre
Unplug. Tune in.
Stepping into the Interpretation Center should be like entering a mountain version of a world-class museum anywhere else: with new tech and great storytelling.
Get your digital fix, and how.
How do we interpret this new world around us, nestled deep in the mountains, with centuries of culture, where time stands still, as the mountains stand high?
This is the main visitor Center, information about Sagarmatha Next, the Khumbu region including, History, Geography, Culture, Climbing & Trekking, Flora & Fauna as well as Nature Preservation and Environmental Sustainability.
The Interpretation Centre will focus on offering visitors fact-finding, and a variety of information thru inspirational experiences via the film salon, where films/documentaries will be shown, an exhibition area with digital touch screens, interactive modules & quizzes as well Virtual Reality stations with exciting visual experiences
The Interpretation Centre tells the story with these 4 broad themes.
- Climbing. Preserving the pristine Himalayas
- Culture. Sherpa culture and Buddhist community in the Khumbu Region
- Challenges. Rethinking waste
- Centre. Telling the global waste problem through a local lens
In these experiences curated by IVAR, along with footage captured by Martin Erdstrom, we hope to get a deep understanding of the Khumbu Region, and its people, to inspire positive impact.
These immersions are not something the traveller came for, but simply a surprise they leave with.
A movie. A digital exhibition. Something VR. Something Physical.
Are you ready?
- History of climbing in the Himalayas
- Introduction to climbing
- Extreme expeditions and records
- Famous mountaineers tell their story
- Join an expedition in VR
Climbing – an integral part of the Valley’s history.
The majority of tourists coming to the Khumbu Valley, the trekkers, trek to a high point like Everest Basecamp, but not beyond. These experiences will tell the story of what happens beyond.Exploration.
The exhibition is about the place where nobody goes
The exhibition allows you experience the mountains beyond Base Camp.
A little glimpse of what the actual mountain has to offer.
A bit more immersion.
The scale of trekking.
Impact of large-scale tourism.
Opening in 2019
- History of climbing
- Explore Everest Basecamp in 360-tour (VR)
- Interactive map of treks and routes in the region, which inspire trekkers (Interactive display)
Ideas for the next few years
- Introduction to alpine climbing (film and VR)
- Mountain ranges and famous peaks (interactive)
- Mountain safety (film)
- Records and hall of fame climbs (interactive and VR)
- History of the Khumbu Valley
- Introduction to the Sherpas of the Khumbu Valley
- Buddhism - then and now
- Wildlife of the Khumbu
- Art of the Sherpa
People initially come to Khumbu for the mountains.
They keep coming back for the people.
We will record and showcase how integral and important the Sherpa culture and Buddhist community are to the Khumbu Valley. We want to reinforce the local perspective on the Valley.
We want to reclaim the word “Sherpa” – from not being misinterpreted as a porter carrying things on the mountains, but the name of the people of the Khumbu.Exhibits*
Opening in 2019
- Sherpas of the Khumbu (Film)
- Explore Tengboche monastery in 3D (VR and interactive display)
Ideas for the next few years
SHERPA CULTURE - VIDEO EXHIBITION
The Sherpas play a major role in expeditions from start to finish. We feel an urge to invite visitors to dig deeper and acquire more knowledge about the people and culture of the region.
This section will be dedicated to the anthropological and historical introduction of the Sherpa civilization. Through a video exhibition tied together with the physical exhibition, we will trigger the visitor curiosity and put the emphasis on the importance of this civilization’s survival.
The focus will be on Sherpa culture and take a deep dive into the history of the people in this region. We tell the story about Sherpas and their past - not just on the climbing, but more about the people behind the climbing.
- 3-6-minute video (with subtitles) focusing on a cultural subject
- Tied together with the physical exhibition
- A growing population
- Impact of tourism
- Waste management in the Khumbu
This is not a little problem, taking place somewhere far away. And yes, you are probably a part of the problem. BUT, the good news is, you can be a part of the solution, too. We can solve this, together. And give this story a happy ending.
Sustainability is key to the future of the Khumbu. We hope to raise awareness and gather support for the on-going initiatives – making sure both foreign travellers and locals can get informed and inspired, and collaborate for sustainable development.Exhibits* Opening in 2019
- Recycling in the Himalayas - a story about waste management (Film and exhibition)
- Interactive map explaining amounts of waste and recycling system (Interactive display)
- A recycling program featuring 3D-printing (3D-printing process, see separate deck)
- Two visions of the future: One without waste management planning and one with (Film and VR)
- Follow the SPCC Ice-doctors (Film and VR)
We follow a piece of trash from when it’s tossed until it has been recycled.
By following a pet-bottle journey from the ground, to being picked up by the SPCC, to the recycle centre, we think we can get people to understand the amount of work that goes into the recycling of even just one bottle.
We produce a short video following this journey.
- Short 1-3 minute video showing the journey of the pet-bottle from being tossed until recycled
- Solve waste management in the region
- Rethinking what trash is
- How can we create value from trash
- Recycling for art at Sagarmatha Next
- Ways to help
Sagarmatha Next’s vision is a complex one, but can be summarized with a few words: Drive sustainability & tourism in the Sagarmatha National Park.
IDEA 1 : WASTE CHALLENGE - INTERACTIVE MAP
A great way of understanding the waste problem is to use a interactive display to showcase the previous landfills and Sagarmatha Next’s current work to improve them in the area. By creating a interactive map visitors can learn of what is going on and how they can be more mindful to help the cause during their trip in the region.
This part of the digital exhibition might be placed at the same location where we discuss the waste challenge in the physical exhibition - or in it’s own space. Depending on what media is produced we might be able to create something that can in the future be used in the VR-part of the centre.
- Animated map of the region that shows the landfill sites, and hotspots with info about ongoing work
- 360 photos / videos / media of Sagarmatha Next’s/SPCC important project sites
- Voice-over / Text about the recycling center and where you can drop your own trash responsibly
Inspiration is simply a by-product of what you will see here.
We simply aim to please, but the mountains can’t help but inspire.